Climbing down the other side of the fence, the party realizes that it was a trap. The kid is nowhere to be seen, but six armed men are waiting for them. It was a blood bath. The group took some damage, but in the end they killed every single attacker, even those who were trying to escape.
These guys are mean.
One of the guys had been clearly headed for a door. They went inside. They were expected. The kid must have ran through and told everyone to be prepared. 10 guys, armed to the teeth; greeted them at the door.
Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill.
They let the last one live on the condition that he tells them everything he knows about the Crimson Boar. Confused, the rogue (Belthor) tells them that he doesn't know much about them at all. He's a part of an underground clan of rogues who have a system set up where kids pick pockets and run, and if anyone tries to stop them they have to deal with a huge pack of armed men. They do other thief stuff too, but that's the operation that brought the group to them today.
"Oh you don't work with the Crimson Boar?"
"No, why would you think that?"
"Nevermind, I'm getting things confused." LOL.
So anyway, the other condition in which Belthor lives is if he joins Torbit and Aust and Kon. He agrees, mentioning that he has nothing left in this town anyway.
"So where is our money?"
Belthor shrugs, "They run through the building and out into the streets on the other side. They're expected to deposit their scores at a building in town."
Whatever. It wasn't much money, it isn't worth the time. Especially when they already have a night of travel to make up for. Aust buys one of the falcon's that Rechonn is known for and they head for the exit once more.
Tuesday, September 9, 2014
Monday, September 8, 2014
Whoops.
A forcefield ripples across the space between each of the three pillars. The demon lashes out but is blocked by the field.
"What is your name?" Torbit asked boldly.
"Filthy, puny, mortal!" it screamed. It slammed a fist into the nearest pillar; the pillar shook, a few bits of mortar crumbling from the side.
"We need to leave," Aust said.
The three of them ducked out of the room, back into the lower water logged level watchtower. They took the spiral staircase up until they found themselves back where Jynxie had been waiting for them.
"What happened?" she asked. She took a step forward and slipped, falling directly into the water. Her armor dragged her down to the depths below where she is presumed to still be.
With a demon on their trail; Torbit, Aust, Kon, and Yorik didn't wait around to find out if she was going to be okay and definitely didn't have the time to dive in and rescue her. (At the start of this session when I told the player of Jynxie that she wouldn't have a chance at surviving the water escape with all of that armor on, and should consider removing some of it; the player said "Whatever, I don't even care. You can just kill me off if you want." So that's what I did. Fuck her.)
They got out, running past the man and his son without a word of warning; just jetted out of the watchtower and back onto the trail. With the fire along the watchtowers, the yeti were cowed and remained hidden.
The road only ran in one direction, so Aust didn't need to use his tracking skills to figure out where the wagons had gone. They rode that day and arrived in the city of Rechonn late in the afternoon. They asked the city guard about any wagon arrivals and the city guard told them of three such arrivals; mentioning as an aside that they don't receive too many travelers this time of year.
Before investigating the wagons, they first investigate what anyone knows of the Bloody Boar. Most people shy from the topic, but a knight (at the Broken Shield, an inn and tavern that caters to city guardsmen) tells them a little about the Bloody Boar. "First," he tells them; "Bloody Boars is an insult. They are the Fraternal Order of the Crimson Boar. Secondly, they are great contributers to society; helping the poor and the farmers of the land. Thirdly, they have a chapter in town; up in the residential district." Of course he doesn't just blurt it all out like that, they probed him for this information.
So where do they go? The Fraternal Order of the Crimson Boar HQ in the residential area. What they find is a mansion. They investigate the mansion, even take a tour of the place. They learn jack-squat about who they are following, only learn some info about the organization. The Crimson Boar appear to be on the up-and-up despite the rape party in the last city.
Dead end. They talk to the governor, Baron Someshit Orother. Dead end. Finally, I remind them of the wagons and they check that shit out. Dead end. All of the wagons in town are merchants, none of which were the ones they were following.
"They never stopped in town," Aust says.
"Or they're hiding," Torbit suggests. Aust raises an eyebrow. Rather than have them chase a bunch more dead ends I just tell them that Aust is right, they never stopped in Rechonn.
It is late at night by now and they decide to rest up and start out in the morning. When morning comes Yorik announces that he's decided to retire "in light of recent events." He also vows never to celebrate the harvest again. He wishes them well, they shake hands and part company.
As Torbit, Aust, and Kon are making their way out of town, Kon notices a tug at his side and a child runs ahead with one of his coin purses. "Hey!" he screams, running after the kid. Aust and Torbit check their purses and find them similarly missing, they give chase as well.
The kids bob and weave through the crowd, ducking and diving nimbly along while the mercenaries find themselves bumping into everyone in their path. At last though, when they thought that they had at last lost the kids; Aust happened to notice one of them sitting atop a fence that stretches between two buildings. The kid smirked and hopped down on the other side.
Aust, Torbit, and Kon decided to climb the fence in pursuit. Seriously, you can get these guys to chase anything.
Stay tuned for what happens on the other side of the fence...
dun dun DUNNNNNN
"What is your name?" Torbit asked boldly.
"Filthy, puny, mortal!" it screamed. It slammed a fist into the nearest pillar; the pillar shook, a few bits of mortar crumbling from the side.
"We need to leave," Aust said.
The three of them ducked out of the room, back into the lower water logged level watchtower. They took the spiral staircase up until they found themselves back where Jynxie had been waiting for them.
"What happened?" she asked. She took a step forward and slipped, falling directly into the water. Her armor dragged her down to the depths below where she is presumed to still be.
With a demon on their trail; Torbit, Aust, Kon, and Yorik didn't wait around to find out if she was going to be okay and definitely didn't have the time to dive in and rescue her. (At the start of this session when I told the player of Jynxie that she wouldn't have a chance at surviving the water escape with all of that armor on, and should consider removing some of it; the player said "Whatever, I don't even care. You can just kill me off if you want." So that's what I did. Fuck her.)
They got out, running past the man and his son without a word of warning; just jetted out of the watchtower and back onto the trail. With the fire along the watchtowers, the yeti were cowed and remained hidden.
The road only ran in one direction, so Aust didn't need to use his tracking skills to figure out where the wagons had gone. They rode that day and arrived in the city of Rechonn late in the afternoon. They asked the city guard about any wagon arrivals and the city guard told them of three such arrivals; mentioning as an aside that they don't receive too many travelers this time of year.
Before investigating the wagons, they first investigate what anyone knows of the Bloody Boar. Most people shy from the topic, but a knight (at the Broken Shield, an inn and tavern that caters to city guardsmen) tells them a little about the Bloody Boar. "First," he tells them; "Bloody Boars is an insult. They are the Fraternal Order of the Crimson Boar. Secondly, they are great contributers to society; helping the poor and the farmers of the land. Thirdly, they have a chapter in town; up in the residential district." Of course he doesn't just blurt it all out like that, they probed him for this information.
So where do they go? The Fraternal Order of the Crimson Boar HQ in the residential area. What they find is a mansion. They investigate the mansion, even take a tour of the place. They learn jack-squat about who they are following, only learn some info about the organization. The Crimson Boar appear to be on the up-and-up despite the rape party in the last city.
Dead end. They talk to the governor, Baron Someshit Orother. Dead end. Finally, I remind them of the wagons and they check that shit out. Dead end. All of the wagons in town are merchants, none of which were the ones they were following.
"They never stopped in town," Aust says.
"Or they're hiding," Torbit suggests. Aust raises an eyebrow. Rather than have them chase a bunch more dead ends I just tell them that Aust is right, they never stopped in Rechonn.
It is late at night by now and they decide to rest up and start out in the morning. When morning comes Yorik announces that he's decided to retire "in light of recent events." He also vows never to celebrate the harvest again. He wishes them well, they shake hands and part company.
As Torbit, Aust, and Kon are making their way out of town, Kon notices a tug at his side and a child runs ahead with one of his coin purses. "Hey!" he screams, running after the kid. Aust and Torbit check their purses and find them similarly missing, they give chase as well.
The kids bob and weave through the crowd, ducking and diving nimbly along while the mercenaries find themselves bumping into everyone in their path. At last though, when they thought that they had at last lost the kids; Aust happened to notice one of them sitting atop a fence that stretches between two buildings. The kid smirked and hopped down on the other side.
Aust, Torbit, and Kon decided to climb the fence in pursuit. Seriously, you can get these guys to chase anything.
Stay tuned for what happens on the other side of the fence...
dun dun DUNNNNNN
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